When he finally (and inevitably) catches up to you and you actually see the Slender Man close up, you realise he's essentially just a potato in a grown man's suit and tie.īut by then its far, far too late the music, lack of weapons, the overpowering darkness of the surrounding forest and the beautifully simplistic sound design have all done their job. You might actually be safer turning the torch, your one lifeline, off – but who'd be brave enough to do that? In Slender, turning back is a very bad idea. The catch is, the more agitated you become, the more you want to turn around and look for him. In The Eight Pages, looking directly at Slender increases the chances of being caught by him, as the more times you see him the closer he's likely to appear.Īnd like the creepiest monsters, a la Dr Who's Weeping Angels, you'll never actually see him move blink (or simply just turn around) and he'll appear just that little bit nearer than he was before. "Blink (or simply just turn around) and he'll appear just that little bit nearer than he was before. The Arrival features a brand new storyline, improved visuals, great replay value, and most importantly, survival horror at its best.Oh look, a lovely calming swingset. Slender: The Arrival is the official re-imagining and expansion of the original game created by Mark Hadley, teamed up with the writers behind the Marble Hornets series and the development team at Blue Isle Studios. Slender: The Eight Pages was a short, experimental first-person game that helped breathe new life into the horror genre through its use of unadulterated tension and fear. Slender: The Arrival is the official videogame adaption of Slender Man, developed in collaboration with Eric "Victor Surge" Knudson, creator of the paranormal phenomenon that has been terrifying the curious-minded around the world since its inception, with Mark Hadley and Blue Isle Studios.īack in 2012, Mark Hadley ( AgentParsec) created a game that captivated gamers around the world.
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